Here is the final rendered image, composited with ambient occlusion:
VIZA 689: Lighting
Kelly Kin | Texas A&M University | Visualization Sciences | Fall 2012
Wednesday, November 28, 2012
Monday, November 26, 2012
Updated render
Fixed the composition a little.
Shaders are almost finalized. There's a weird artifact happening on the wineglass that I don't really know how to fix. Otherwise, all that's left of surface is the wine bottle, roughing up the edges on the cheese, and the cork.
Lighting is still preliminary, but it will match the reference image.
Shaders are almost finalized. There's a weird artifact happening on the wineglass that I don't really know how to fix. Otherwise, all that's left of surface is the wine bottle, roughing up the edges on the cheese, and the cork.
Lighting is still preliminary, but it will match the reference image.
Tuesday, November 20, 2012
Wednesday, November 7, 2012
Friday, October 26, 2012
Lighting reference and paintover
Lighting paintover
I want natural light as if coming from a window on the left side.
Maybe even suggest blinds:
I want natural light as if coming from a window on the left side.
Maybe even suggest blinds:
Tuesday, October 16, 2012
Racquet Ball lighting
Racquet ball lighting work in progress
I'm lighting by eye, but here's a photo for reference taken as close to my eye level as possible.
I haven't gone on to match color yet, but I'm pretty happy with the light placement. The three main sources of light are:
I'm lighting by eye, but here's a photo for reference taken as close to my eye level as possible.
I haven't gone on to match color yet, but I'm pretty happy with the light placement. The three main sources of light are:
- lamp - key
- fan light - key
- window - fill
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