Tuesday, October 9, 2012

RenderMan Tutorials

From RenderMan University how-to site

Lighting

Rendering with Image based lighting

(getting weird artifacts in the environment light for some reason)

Using Shadows

Depth map shadow
 Raytraced shadow
Deep shadow

Color Bleeding

Ambient Occlusion

Approximate Occlusion and Color Bleeding

Using Custom Light Shaders



Slim

Creating Networks with Slim

Using Primitive Variables with Slim


Outputting Index Passes



All Purpose shader

Using AOVs


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