From
RenderMan University how-to site
Lighting
Rendering with Image based lighting
(getting weird artifacts in the environment light for some reason)
Using Shadows
Depth map shadow
Raytraced shadow
Deep shadow
Color Bleeding
Ambient Occlusion
Approximate Occlusion and Color Bleeding
Using Custom Light Shaders
Slim
Creating Networks with Slim
Using Primitive Variables with Slim
Outputting Index Passes
All Purpose shader
Using AOVs
No comments:
Post a Comment